One flight. Two components.
Start with zero vertical velocity. Find the shared flight time, then the horizontal distance.
Skip is available at every step.
FIRST LIGHT ACADEMY
Build from a horizontal release to angled flight. Resolve velocity, predict the landing, then test your reasoning. Every lesson is optional.
Defend a Sol Heirs outpost while learning ground-to-ground projectiles on Earth. Start with range and fixed advances, then add flight time and moving targets across eleven waves. Planning is untimed and guidance is optional.
Play or continue Hold the Line →Print Hold the Line field notes ↗
This defense has its own browser save. The Academy exercises below cover horizontal releases and more varied landing heights.
Take a closer look at horizontal release: highlighted instruments, a worked G.U.E.S.S. example, your own prediction, and recorded motion you can pause and inspect.
Start or resume the guided prelab →Print the guided tutorial companion ↗
First lesson available for review. The existing Academy lessons and battle drills remain available below.
Follow your 2D motion notes: horizontal releases, vectors, components, angled flight and graph evidence. Earth gravity is 9.8 m/s². Record predictions, inspect animated graphs and work through the matching paper questions.
Start Earth trajectory training →Plan a delivery, diagnose a supplied miss, then analyze an actual match attempt and test a calculated revision. Physics reasoning is assessed separately from winning.
Open the lab →Start with three individual Do Now choices. After the guided prelab, calculate a new Earth launch and compare your first predictions with the evidence.
Start the individual Do Now →Connect launch components, the vertical return time and horizontal displacement. Compare a doubled-speed flight and explain when the equal-height shortcut applies.
Start the range derivation →Start with zero vertical velocity. Find the shared flight time, then the horizontal distance.
Skip is available at every step.
Split speed into components. Follow the shell through its apex and back to muzzle height.
Land below the muzzle. Discover why the equal-height shortcut no longer gives the full flight time.
Reach a raised target level on descent. Distinguish the upward crossing from the intended arrival.
Put the calculations to work: private volleys, movement, crater recovery, blocked shots, counterattacks and the carrier cycle. Six optional drills use separate practice records.
Start battle school →Use the manual work boxes or a notebook. These optional investigations open the matching practice setup.
Looking for two-player battle? Open two-player battle ↗
Practice offers all four scenarios on Moon, Academy, Mars and Earth.