STATE OF THE ARC

FIRST LIGHT ACADEMY / ACADEMY COMMAND
SHARED COMMAND
Main menuWorksheet PDF ↗
Menu

Teacher tools

Unlock this separate sandbox to edit units, terrain and resources. Access relocks on reload.

Back to title

Teacher sandbox

Open teacher answer key ↗

Open Hold the Line teacher companion ↗

Open matching Hold the Line student field notes ↗

Edits affect this sandbox only. Finish or reset a running test before editing.

Prepare a scenario

Presets

Reset test repeats the starting field. Choose gravity and map size using New match.

Move or repair an object

Resources and schedule

Place an object

Uses the selected team above. Height is measured above the local terrain.

Terrain and impacts

Impacts use the battle’s normal damage and excavation rules.

Scenario files

Export a starting field for another lesson. Imported files are checked before replacing this sandbox.

For a paused in-flight save, use Save / resume instead.

Continue your match?

Back to title

Save / resume

The match saves after orders and round changes, during replay, and when you leave. Reload restores private planning behind a handoff; active replay restores paused.

An imported save replaces this session. Normal and sandbox save files are kept separate.

Preparing local save…
SOL HEIRS
CODEX NAVIGA
VIOLET EXPANSE · 4 KM BATTLEFIELD
Preparing the battlefield artwork…
Tap terrain to mark a target. Drag to pan.g = 2.0 m/s² · No air resistance
Mission log & turn events

Mission log

FIRST LIGHT ACADEMY

Battle field guide

Destroy the opposing 5 HP base. Player A locks private orders, then passes the device to Player B. Both volleys and movement orders resolve together.

Plan a shot

Choose a reference cannon and target. Use the displayed muzzle coordinates, speed and angle. Stationary cannons share the firing solution; a cannon ordered to move holds fire. Friendly fire applies. The grid and calculation view help measure the field.

The three-round carrier cycle

  1. Deploy: add one artillery piece, up to 5 active cannons. At capacity, hold the reinforcement.
  2. Ordnance: release a horizontal projectile. Initial vertical velocity is zero; horizontal velocity is the carrier’s ±16 m/s.
  3. Service: fly back to the home pad, land, refuel and restock.

The schedule repeats on round 4. A destroyed carrier returns three rounds later, with the same global schedule. Payloads already released continue.

Landing safely on your own half

Terrain remains destructible, including the deployment area. Allowed release positions include the worst fall to bedrock plus rebound and skid. The landing cradle activates visible braking jets at first contact; braking continues through rebounds until the cannon comes to rest. This is a powered game mechanic, separate from the ideal projectile calculation before contact.

Movement, craters and counterattacks

Choose Fire or Move for each cannon. Any number may move instead of firing. Each requested route is up to 150 m within 10 seconds; the winch automatically handles steep slopes at a slower speed. Obstacles, craters and the time limit can shorten a route. A surviving base unlocks one nuclear round once per match at 2 HP or less, available next round. Nuclear blasts damage friends and enemies.

Reading the result

Payload flight time begins at release. Time until release is displayed separately. Compare your optional prediction with the reference cannon’s impact in the debrief. Replay speed changes playback, never physics. Map axes and artwork are scaled for readability; displayed coordinates are authoritative.

Open the printable Academy manual ↗

Open printable battle-school companion ↗

Matches save on this device. Resume restores private plans behind a handoff and pauses any active replay. Teacher Tools opens a password-protected sandbox with separate storage.

Choose a battle drill

Open any drill in any order. It starts a fresh practice setup. Your first entries and completed drills stay recorded.

Open printable battle-school companion ↗

Carrier drill complete.

Normal matches use all four gravity worlds, save locally and offer separate password-protected teacher tools.

Back to AcademyStart a normal battle

Start a new match?

This resets terrain, damage, ammunition and current orders.

Presentation & sound

On automatically for touch screens. Use applies your entry; Cancel keeps the old value. A physical keyboard also works.

Replay & sound settings

Audio starts on your first tap or keypress. Mute it here at any time. Slow motion changes playback, never the physics clock.