Dreadnought Coast.
Through a rusted warship. Across a flight deck. Into the mountain. A complete circuit with six distinct sectors, exposed edges and two optional jumps.
Find your grip, then drive through the wreck's open cargo hold. Amber road arrows point around the loop.
03 Flight Deck → 04 Echo CavernStay on the continuous road, or take the outboard ramp jump. The cavern carries the road beneath the mountain.
05 Bluff Switchbacks → 06 Gravity RunBrake before the tight bends. Some edges have no rails. Descend to the beach; an optional level cliff lane rejoins before the finish.
Driving, laps and recovery
Tap Gas to latch it on. Steer and hold Drift above 7 m/s; release it to regain grip. Brake overrides Gas. Each driver has a Boost menu with six directions and Jump + Forward (two charges). Boost upgrades opens a paused console with four tech points per driver. Midair boosts add thrust to gravity; ordinary steering does not change flight.
Cross the start line, then every checkpoint in order to complete a lap. Recover / repair returns you near your last earned checkpoint with brief contact protection. Course / Pause offers practice approaches; moving to one starts an untimed practice route, not a valid lap. Choose Start / new lap to begin again.
Collisions and hard landings cause impact damage. Water or severe damage triggers a three-second recovery. Lap times and observed jump records last for this session only.
B / Responsive uses the refined proving-ground handling and touch rail. A / Original is available for comparison. Smooth camera follows your travel and stays inside the wreck and cavern. Tap your A/B badge while driving to pause and repeat an approach.
Compact test course Rally CommandKeyboard: P1 W/A/D, S or Space brake, Shift drift. P2 arrows, Down brake, Enter drift. P1 boost: V forward, C backward, Q/E sides, R/F up/down, Z Jump + Forward. Escape pauses everyone. Each driver has separate touch boost controls and charges.