TORCH BEARER / L1-KIN-R1
Optional student flight sheet
Introductory high-school kinematics. Work here, on paper, or entirely in the game's Flight Log. This editable draft saves on this browser; it does not submit answers to the game or a teacher. Export a copy if you need to keep or share your work.
Local bay grids: metres, +x right, +y up. v = v₀ + at; Δx = v₀t + at²/2; v² = v₀² + 2aΔx; Δx = (v₀ + v)t/2. Use one constant-acceleration interval and axis at a time. Pause to plan; resources freeze.
Bay 4 / Practical observations
Bay 8 / Initial map
Same map as student packet page 5. Gray = wall; crossed box = cargo; dashed rectangle = shutter (crossed = closed); circle = O₂; triangle = initial drone contact. Start at A, stop at B then C; activate C to open the x=30 gates. Relay console (74,48) takes 3 s below 0.3 m/s without an alarm. The upper x=48 shutter closes after a 3 s warning when clear; return through the lower crossing. Patrols react: adapt to live observations.
Six-row command plan
Start at rest. Standard acceleration magnitude 1 m/s², cruise speeds 3 m/s horizontally and 2 m/s vertically. One burn, coast, brake per axis. Review after row 3 if desired. The requested time excludes stopped-arrival verification and interactions.
Optional bonus code
Custom decoder: 16→T · 3→H · 4→R · 8→U · 18→S · 19→T.
In order: Q01 distance; Q03 final velocity; Q05 stopping time; Q07 hook velocity; Q09 crossing time; Q12 total command time.
Enter the result in game Settings → Bonus codes for the Navigator patch, Sol-brass faceplate and music player. The separate mission password is VECTOR.