- Why choose it?
- The tradeoff
- Crew direction
A vehicle with your identity
Your design.
A shared
starting point.
Choose a chassis. Understand its job. Design the body that makes it yours.
The hangar includes 29 vehicle concepts, from racers and bombers to future tiltrotors and walkers.
Existing game models are rotatable. Future vehicles have illustrated concept plates.
The full design lineup
Vehicle hangar
Explore a base, then add up to three ideas to your shortlist.
One vehicle, separate jobs
Crew & equipment
A different seat changes your job. A different body design changes your vehicle’s appearance.
An unarmed racer prioritizes speed. Fixed weapons or a crewed turret add offensive options at the intended cost of maximum speed. Exact values are still to be balanced. A larger gun in your drawing does not add an extra weapon.
A custom body on an approved base
What becomes yours?
Preview colors change appearance only. Structure view shows the model mesh, not a collision boundary.
You design
Body panels, silhouette within the allowed size, decorative details, paint, patterns, vehicle name and character decals.
The base preserves
Movement rules, collision size and approved equipment stay attached to the selected chassis and build.
Your drawing explains
Show a side and top view. Label the crew, moving parts, actual muzzle or release point, and what makes this vehicle yours.
Everyone demonstrates horizontal and angled projectile motion. A testing module can supply a launch type your chosen vehicle normally lacks. Use actual launch height and SI units. Your drawing guides an adapted model; it is not an automatic import or a promise of an exact replica.
Two teams of three
A job for every teammate
Each team has two students sharing a vehicle and one free-roaming player. Rotate roles while paused.
Brass team
Pilot / driver
Movement, approach and positioning.
Weapon / equipment operator
Aiming, release timing or support tools.
Free-roaming player
Uses an available vehicle to race, escort or support the crew.
Teal team
Pilot / driver
Movement, approach and positioning.
Weapon / equipment operator
Aiming, release timing or support tools.
Free-roaming player
Switches among available vehicles without taking an occupied teammate seat.
Already in the crew lab
One pilot/bombardier bomber per team, plus a free pilot choosing from five types.
The intended expansion
Shared racer turrets, selectable bomber gun stations, gunships and useful support equipment.
Your own design
Every student still owns a vehicle idea and supplies individual physics evidence.
Your starting design brief
Which vehicle fits your idea?
Compare up to three candidates, then describe one starting choice. This is a draft, not a submission.
Your shortlist is empty.
Add a few vehicles from the hangar to compare their roles and tradeoffs.
Before you start sketching
Rally buggy
Keep these clear:
- Side view and top view
- Crew positions and moving parts
- Actual muzzle / release point
- Approved chassis size and equipment
For a planned vehicle or new equipment role, confirm the available base and dimensions with your teacher before a detailed final drawing.
This browser keeps your draft when storage is available. It does not send work to your teacher or sync across devices.
Ready to turn your choices into instructions? Start with an existing chassis, then prepare your reference-art and 3D-model prompts.
Describe → build → inspect
Prepare your design prompts
Copy each prompt into your AI chat. Attach your images there.
Attach your drawing and inspiration images to the AI chat where you paste Prompt 1.
Ready to paste
Read the full prompt
Step 3 / Preview & revise
Inspect your 3D model.
Open vehicle.model.json below. Rotate it and compare it with your approved design.
What needs changing?
Check the front, sides, top and rear. Name the view, the part and the change you want.
A drawing → an approved idea → a model
Sylvie’s Lobster
Follow a real example, including the artist’s choices, corrections and the first 3D model.