Race the coast. Command the battle.
One continuous race links both islands, two monumental bridges and a broad naval channel. Start beside the coastal battery, drive through the wreck and carrier, then cross the cavern and bluffs. Capture points sit within the racing landscape.
Cutaway reveals the interiors; roofs remain solid when driving.
Reusable pieces in this map
1 Tidal Straight → 2 Dreadnought Breach → 3 Flight Deck → 4 Cave Network → 5 Bluff Switchbacks → 6 Gravity Run → finish.
Dashed lines and floating labels are planning guides. Unified battle activates team resources, relays and flagship objectives. Any team vehicle earns 3 gold by clearing the next gate; that gate becomes the team racecar spawn.
Rally CommandWASD drive/reverse · Space brake · Shift drift · V forward boost · Z jump + forward · Escape pause. Touch controls and Boost menu are available for each driver.
Inspect the shortcuts
These are distances from the same fork to the same merge, including gaps. Final time savings and upgrade requirements still need calibration.
What to look for
Can you follow the main road without guessing? Do the alternative entrances and merges make sense? Are the harbor and carrier detours worth bypassing? Does the cave network offer distinct routes?
Four rigid wheel contacts and simplified assisted handling. SI units, gravity 9.8 m/s². Main roads are continuous; the pink B, D, F and I routes contain real gaps. Marks identify road edges, not future landing predictions. Land, sea and air skirmishes use this same coast. Unified battle uses the same coast. Final shortcut tuning and classroom balance are still being developed.