Win the Room
Mission: You speak for the student council. Persuade three different rooms to move the school start from 7:30 to 8:30 a.m., using the same ten speech cards.
Controls: Tap 5 cards to build your speech, put them in order, label each one, predict the vote, then press Deliver. Once the speech starts, it can't change.
To win: a listener votes yes at +1 or higher, and you need 20 of 30 yes votes.
Worksheet: tap Worksheet at the top. New questions appear after each speech you deliver.
Key words
The audience is the people you are trying to persuade. An appeal is one way of persuading them. Tap Terms anytime for examples.
This is a model of a made-up auditorium. The listeners and their numbers are invented for the game, not data about real people.
Choose a room
Levels unlock in order. Each room adds one new idea.
Student Council
Who is in this room
Faces show opinions from −3 (very against) to +3 (very for). Yes at +1 or higher. Need 20 of 30.
1. Tap 5 cards (tap again to take one out)
2. Order and label your speech
3. Predict, then deliver
Once you deliver, the speech is locked. Each delivery counts as an attempt.
Speech in progress
Why: the rules at work
Line by line
Each group: start → end
Mission Log
Open My work to check your worksheet answers and turn them in on Google Classroom. No names needed.